How can we bring OSRS Bounty Hunter back now?

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How can we bring OSRS Bounty Hunter back now?

Příspěvekod wowclassicgp v úte 23. čer 2020 10:51:30

When we took Bounty Hunter away, we said at the time that we hoped for it to return in some form after a couple of months (which would have been the end of March). Also, we were keen to have a wider discussion about what we could do for PvP - now published in the Gazette - before trying to confirm anything. After all, if we'd put a launch out immediately that moved the activity out to separate craters, only to realise in the same month that we'd like to focus PvP within the Wilderness instead, it wouldn't have been a good start. buy runescape 3 gold

Unfortunately, other project development time, coupled with the recent disruption across the world has thrown our schedule slightly. We're now aiming for an April launch, if you'd like it.

As the aim now is to complement Wilderness activity rather than to form a major wealth source in itself, while keeping the activity straightforward, So, here's a proposal for a simpler target-hunting system that we'd like to offer you:

Firstly, we'll discontinue the current Mysterious Emblems. These are the items you buy for cash, and exchange back into cash after trying to upgrade them. You'll still be able to exchange your existing Mysterious Emblems back into cash, though, rather than losing their value. The Archaic emblems will once again be given through playing the activity - see below...

All players in the Wilderness on the Bounty world will be marked with a PK skull throughout their time there. This removes the need for the rule that lets you skip a target who isn't skulled. As everyone will be skulled, the standard PK skull graphic can be replaced with one that indicates the tier of the best emblem that the player is carrying.

The minigame will continue assigning targets to players on the assigned Bounty world. Eligible players must have a combat level of 30, as before. They're also asked to get 20 quest points and to have spent a total of 48 hours logged into Old School RuneScape - all to make it harder for disposable farming accounts to get in on the action. We're aware that some PvPers resent being asked to meet requirements that don't relate directly to PvP, but leaving the activity unrestricted has not worked well, so we hope this compromise will be acceptable. A player will not be assigned a target unless they're carrying an emblem or carrying 20,000 coins, as we'd like to encourage a little risk there. We're aware that the combat level restriction still blocks certain builds from the activity, but we'd prefer a bigger selection of accounts to be able to fight the participants.

Hotspots will continue to be marked, in various places across the Wilderness, moving to a 20 minute rota rather than 30 minutes. They'll focus on single-way areas most of the time, but with a small chance of choosing a multi-way area like Annakarl. After a multi-way area is used, the hotspot picker will ensure it picks one with some single-way terrain next time.

Tasks will continue to be assigned, on the same 20 minute timer as before.

Emblems like the original Archaic Emblems (tiers from 1-10) may once again be given as loot drops from a defeated target. Similarly, for a target kill, an emblem from the killer's inventory may be upgraded too, on an independent loot roll. The chances of this happening will depend on various factors:

The combat level of the defeated target. Higher-level targets will be more likely to give a reward.

The best emblem tier carried by the PKer. Carrying a higher-tier emblem will increase the chance of receiving a reward; the chance of getting one without an emblem will be extremely low.

If the kill took place in the active hotspot, that will increase the chance of a reward greatly. However, after a reward has been gained from that hotspot, the increased chance will not apply until the hotspot next changes position, so players won't be able to farm rewards rapidly in one hotspot.

If the kill completes a task, that will increase the chance of a reward greatly, on top of any benefit from being in a hotspot. Tasks are assigned only every 20 minutes, so players won't be able to farm rewards rapidly from one task.

To avoid the previous abuse returning, a silent cool-down will apply as rewards are gained, capping the rate at which players can receive these rewards (comparable to the cool-down on Marks of Grace). We would prefer not to share full details of this, as that would encourage players to farm it rather than engaging in the gameplay.

The dropped Emblems can be traded to the Emblem Trader for points that can be exchanged for item rewards. The shop will contain the same items as it does in the live game, with some small additions:
Blighted Manta ray: A food item that heals 22 health, but can only be eaten in the cursed lands of the Wilderness.

Blighted Anglerfish: Like the blighted manta ray, but an anglerfish.

Blighted Ice Barrage Sack: A sack that supplies any required runes for casting Ice Barrage, but only in the cursed lands of the Wilderness. We'd be able to consider more Blighted items, though preferably only items that give a one-off effect, rather than items that give an ongoing effect like a potion that would try to persist after leaving the Wilderness.

Blighted Bind Sack: Like the blighted ice barrage sack, but for the bind spell.

Blighted Snare Sack: Like the blighted ice barrage sack, but for the snare spell.

Blighted Entangle Sack: Like the blighted ice barrage sack, but for the entangle spell.

Blighted Teleblock Sack: Like the blighted ice barrage sack, but for the teleblock spell.

Looting Bag Promissory Note: An item that could be exchanged for a looting bag, by taking it to a bank, provided the player does not already own a looting bag. Since it would be tradeable, this would be a replacement for the older behaviour where looting bags were (indirectly) traded, and players could own multiple copies of it at once.

Rune Pouch Promissory Note: Like the looting bag promissory note, but for a rune pouch.

The Bounty Crate and Decorative Emblem would be discontinued and removed from the shop: We'd keep the previous versions of the shop around indefinitely for players to spend down their remaining points (and also on w45 where BH was never available in the first place). The tier-10 Emblem would be mountable in POH, like the current Decorative Emblem is.The items moved off the previous version of Bounty Hunter to LMS or Slayer shops would be moved back again.

While it's not the recreation of the 2008 craters that some had hoped for, we think this will add some variety to the actual Wilderness, while making the reward items accessible once again.

It's important to note that even with a beta, it was hard to assess how fast rewards could be brought into the game after the full launch of the previous version. If we're unable to keep a reasonable lid on abuse of the minigame, we'll ultimately have to nerf its rewards further or remove it permanently. We'd prefer not to remove Bounty Hunter forever, but we hope you'll understand if it comes to that.

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